Thepwnboss and I decided to team up in our epic play through of Stick 'Em Up 2: Paper Adventures. Along the way we encountered terrorists, pirates, ninjas, and a whole shower of falling stars. With our various weapons and vehicles we conquered everything that opposed us.
So what is Stick 'Em Up you may ask? Stick 'Em Up is a platform shooter where you play as stick figures. Now I have only played the trial of the first one so I don't have a full experience of the entire series. The second improves greatly from the graphics of the first (which really was just stick figures) and turns everything into a paper form. The game now looks beautiful. With multiple landscapes to fight through Stick 'Em Up stays fresh till the end. The game can be played through with up to four players locally (though it was just thepwnboss and me this time). It also features some sort of deathmatch mode for up to four players as well.
Again I will say Stick 'Em Up 2 looks amazing. It's a beautifully crafted world and a joy to play through. The soundtrack is well done and goes along with the atmosphere. The gameplay itself is solid and the controls work fine. Right trigger to shoot and left trigger to jump leaves you able to aim nice and efficiently. There is a nice diversity as well with all the areas and the unique weapons that are issued to you each level. Racing across the moon is something you don't do everyday, neither is battling pirates or throwing shurikens in feudal Japan. Not to mention you can do all this with three other people.
Unfortunately the game is short, very short. The game features six levels, all of which can be completed in about three minutes or less. In those six levels there is almost too much variety. The first level which is also the tutorial and trial level feature an assault rifle and rocket launcher. This is the only modern level in the game, afterwords you will never see your rifle again and the only time you will get another rocket launcher is to fire at falling stars. Sure deflecting bullets with your sword is fun, but it's also fun to charge in with guns blazing. There are challenges to complete which may give a little more replay value along with a few difficulty modes. From my play through of the trial of the first game I saw there were bonus effects you could turn on after finding secrets. I have not found anything like that in the second one. The one vs one I had with thepwnboss wasn't anything special either, but it is there if your interested.
This game has just about enough quality and polish to be an Xbox Live arcade title. I just believe it is too short. The game sales for 240 microsoft points ($3). I think I did see something in the game that said they were going to add more content later this summer. It also said that the game may raise in price after. If I see this content update I may edit this review to give more information on the game.
Until then, Stick 'Em Up 2 gets a 3/4.
Showing posts with label platform. Show all posts
Showing posts with label platform. Show all posts
Sunday, August 21, 2011
Saturday, August 13, 2011
Review of Miner Dig Deep
There sure seems to be a lot of mining games out these days. You know the drill, dig deep into the earth, find some minerals, use those minerals to make a better pickaxe, then use the better pickaxe to mine better minerals. The same rules apply to Miner Dig Deep. So then, how does it stand out from the rest? Miner Dig Deep reminds me a lot like a simplified Terraria. Of course Terraria came out a couple years after Miner Dig Deep, but I'm sure some of you can easily see the resemblance.
At the start of the game you begin with a pickaxe, a lantern, a bag, and a really big mining helmet. With those items equipped you then begin your descent into the earth. On your way down you look for minerals that you will be able to sell back at the shop. One key feature is that of the lantern. The lantern will help you see what minerals are in the dirt. The longer you stay down in the caves the smaller the light from the lantern gets. This adds a timed element to your spelunking. Once your light is up you won't be able to tell where the minerals are and whether or not it is safe to keep digging. When you get back to the surface the shop is available for you to buy and sell. The shop sells a variety of equipment including ladders, elevators, pickaxes, inventory bags, bigger lanterns, and a few other items. After you get better stuff you can go down deeper to find even better treasure. Along the way there are blueprints to be found. These will unlock better gear in the shop. Dying isn't too painful in game, the main penalty is that you will lose all minerals that are currently in your inventory.
I did not get as far as I possibly could in the game. I think I got to the very bottom of the world (about 500-600 depth I believe) but I didn't have the best equipment. Honestly I got a little bored towards the end and lost interest in finishing with the greatest things. It took me something like two and a half hours to get where I currently am. The game for the most part was enjoyable. Finding good minerals was always fun, and there's a few extra tools like the grappling winch and a power drill too give you a hand. The main issue I had was the fact that you had to climb up and down to get to where you were currently mining and the surface. This process took up several minutes, and since your going up and down so much it really eats into how much of the mining your actually doing. Eventually you can buy elevators that help you get around a little faster. Towards the end of my playing session I did find a teleporter that instantly brings you back to the surface. This helped some but it was still a pain to get back down.
Graphics are well done. I enjoyed the surface area and wish I could have maybe explored it a little more. Seeing the green grass and large trees was a little more exciting than looking at the brown dirt that surrounds the rest of the world (although that is probably all they would see if they were 500 feet below ground.) The background music isn't anything special. One of the soundtracks was actually quite annoying. Of course if it's that bad you could always turn it down.
I'm sure several people will enjoy Miner Dig Deep more than me. It is by no means a bad game, it's just not my favorite type of game. If your interested the game sells for 80 microsoft points.
I give Miner Dig Deep a 3/4.
At the start of the game you begin with a pickaxe, a lantern, a bag, and a really big mining helmet. With those items equipped you then begin your descent into the earth. On your way down you look for minerals that you will be able to sell back at the shop. One key feature is that of the lantern. The lantern will help you see what minerals are in the dirt. The longer you stay down in the caves the smaller the light from the lantern gets. This adds a timed element to your spelunking. Once your light is up you won't be able to tell where the minerals are and whether or not it is safe to keep digging. When you get back to the surface the shop is available for you to buy and sell. The shop sells a variety of equipment including ladders, elevators, pickaxes, inventory bags, bigger lanterns, and a few other items. After you get better stuff you can go down deeper to find even better treasure. Along the way there are blueprints to be found. These will unlock better gear in the shop. Dying isn't too painful in game, the main penalty is that you will lose all minerals that are currently in your inventory.
I did not get as far as I possibly could in the game. I think I got to the very bottom of the world (about 500-600 depth I believe) but I didn't have the best equipment. Honestly I got a little bored towards the end and lost interest in finishing with the greatest things. It took me something like two and a half hours to get where I currently am. The game for the most part was enjoyable. Finding good minerals was always fun, and there's a few extra tools like the grappling winch and a power drill too give you a hand. The main issue I had was the fact that you had to climb up and down to get to where you were currently mining and the surface. This process took up several minutes, and since your going up and down so much it really eats into how much of the mining your actually doing. Eventually you can buy elevators that help you get around a little faster. Towards the end of my playing session I did find a teleporter that instantly brings you back to the surface. This helped some but it was still a pain to get back down.
Graphics are well done. I enjoyed the surface area and wish I could have maybe explored it a little more. Seeing the green grass and large trees was a little more exciting than looking at the brown dirt that surrounds the rest of the world (although that is probably all they would see if they were 500 feet below ground.) The background music isn't anything special. One of the soundtracks was actually quite annoying. Of course if it's that bad you could always turn it down.
I'm sure several people will enjoy Miner Dig Deep more than me. It is by no means a bad game, it's just not my favorite type of game. If your interested the game sells for 80 microsoft points.
I give Miner Dig Deep a 3/4.
Wednesday, August 10, 2011
Review of The Impossible Game
The Impossible Game. Is it really impossible? Well it's close to impossible.
The point of the game is simple. You jump over spikes and onto other blocks and try your best to get to the very end. That may sound easy... but it isn't. The game immediately throws you into the action. The first few second start off slow but then it picks up fast. Only the jump button is required to play. Every time a mistake is made you must start all the way back at the beginning. There is a practice mode where you can set checkpoints down as you go. It's a good way to learn the game and get a feel of what's coming ahead. Of course the game gets dramatically easier if you can set checkpoints everywhere you go, so if you beat it in practice mode it will not count as actually beating the game. Also the game keeps track of all the attempts you have done. Don't be surprised if you see it quickly going into the hundreds.
The game is hard. I played through the game in practice mode first to get a feel for everything. Then I tried to play it the normal way. I didn't do very well. After a couple hundred attempts I decided the game is practically impossible for me. Unfortunately, I never beat the game. It was still enjoyable the times I tried. The soundtrack that goes with the game is incredible as well and was a good incentive to keep me going.
Some people will enjoy the challenge that this game brings. Others will be deeply annoyed within the first minute of playing. There is a level pack out there as well with an additional two levels if you just can't get enough. The game is 80 microsoft points and I would recommend at least trying the trial. Maybe you will beat the impossible?
I give The Impossible Game a 3/4.
The point of the game is simple. You jump over spikes and onto other blocks and try your best to get to the very end. That may sound easy... but it isn't. The game immediately throws you into the action. The first few second start off slow but then it picks up fast. Only the jump button is required to play. Every time a mistake is made you must start all the way back at the beginning. There is a practice mode where you can set checkpoints down as you go. It's a good way to learn the game and get a feel of what's coming ahead. Of course the game gets dramatically easier if you can set checkpoints everywhere you go, so if you beat it in practice mode it will not count as actually beating the game. Also the game keeps track of all the attempts you have done. Don't be surprised if you see it quickly going into the hundreds.
The game is hard. I played through the game in practice mode first to get a feel for everything. Then I tried to play it the normal way. I didn't do very well. After a couple hundred attempts I decided the game is practically impossible for me. Unfortunately, I never beat the game. It was still enjoyable the times I tried. The soundtrack that goes with the game is incredible as well and was a good incentive to keep me going.
Some people will enjoy the challenge that this game brings. Others will be deeply annoyed within the first minute of playing. There is a level pack out there as well with an additional two levels if you just can't get enough. The game is 80 microsoft points and I would recommend at least trying the trial. Maybe you will beat the impossible?
I give The Impossible Game a 3/4.
Friday, August 5, 2011
Review of Bird Assassin

The story goes something like this. Birds kill your dad. He then comes back as a ghost and tells you to avenge his death by going after the birds. You take your dad's trusty rifle and get to work. That's pretty much it as far as story goes but at least it gives you a decent reason to go and destroy every fowl that comes across your path. The game plays as a platform shooter. You start on the left side and then shoot your way back to your truck. Along the way these very angry birds try to stop you by whatever means possible, whether that means dropping bombs on your head or trying to run over you in your own truck. A single bird on its own isn't much of a challenge, but these birds usually travel in flocks. Luckily for every bird killed some money is given to you for the shop. The shop contains more guns and upgrades to help you along the way.
The game is fun and simple. It won't require much thought as you mindlessly mow down birds with every weapon you have. It's actually quite amusing to see hundreds of birds falling to the ground in a bloody massacre. Graphics in this game are nice and crisp and go well with the theme of the game. The game is also a good length with my second play through being about 50 minutes.
Bird Assassin does have a few problems though. The first and probably my biggest complaint is that the game starts to get repetitive. After slaying a few thousand birds it begins to feel the same. There are a few bonus mini-game type things you will find through out the game like shooting all the cans off a tree and collect as many coins as you can in a certain amount of time. But the repetitive feeling doesn't go away when you see that all three bosses are the exact same in every way. Although the shop is nice all the weapons you buy are either a faster shooting rifle or a shotgun with a larger spread which dents much of the weapon diversity. The graphics are good but some of the animation could use a little more work. Also the Map Select screen can be hard to move around.
Overall Bird Assassin is a game worth checking out. It's perfect when you just want some mindless fun. I'd recommend trying the trial if it sounds interesting to you. The game is available for 80 microsoft points and should provide enough entertainment for an hour or so.
I give Bird Assassin a 3/4.
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