Sunday, August 14, 2011

Review of Nuclear Wasteland 2030

Zombies and survival defense go hand and hand together. I mean, when there is a zombie apocalypse what else is there to do than run and hide? Well one brave man named Joseph Kelly decides enough is enough and goes straight into the heart of the problem. Armed with whatever gun he can get a hold of, Joseph goes out into the wasteland to clean up the mess of mutants that roam the countryside. But is one brave man enough to win the fight against the mutants?

Nuclear Wasteland is a wave-based survival first person shooter in which you continuously fight mutants. As far as I know there is no way to win; the goal is to try to last as long as possible. You start with a pistol with an unlimited amount of ammo. After you pass a few rounds different towers and bunkers will start opening. Inside these buildings are health, ammo, and extra weapons. Once you unlock more weapons, you are allowed to carry one main weapon and your original pistol. When the round is over all the bonuses reset giving you a chance to rearm with more ammo and health. As time goes on more and more mutants come out to stop the one man army.


I was impressed by how good this game looks for an XBLIG. Of course there is only one map and one enemy type, but even with a few stiff animations the game still looks good. The actual gameplay isn't bad either. If you enjoy Nazi Zombies or Killing Floor this may be a good choice. The aiming can be a little hard especially with the pistol since it's a semi-auto gun. Besides the actual aiming the gunplay feels good. Each new weapon feels stronger than the last.

The biggest problem of the game that I see is how easy it is. Once you learn how to kite all the zombies and to quickly move around the map the game becomes way too simple. A minimap helps you see exactly where all the zombies are in the surrounding area. You get a load of health to keep you alive, and if that wasn't enough you have three lives that will restart the wave in case the mutants do manage to take you out. After all the weapons get unlocked there really isn't much to do besides fight wave after wave of mutants. I let myself die around round 25 after playing for almost an hour. Another strange thing about the game is the enemy spawns. After a while there will be more zombies in a round than can be in the level at once. After you kill off those zombies, the new zombies will instantly spawn at the same location all together, usually right behind you. Though this does make the game slightly tougher it just feels odd and I think it would be better if the zombies spawned randomly after death. Not necessarily a negative but I was also able to accidentally break out of the map. There's some room to explore, and it didn't really break the game like I thought it might.


Despite not being too difficult Nuclear Wasteland is still a fun experience. There is no co-op or online play which could have been a welcome feature. But a decent FPS game for 80 microsoft points is not a bad deal at all.

I give Nuclear Wasteland 2030 a 3/4.

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