Sunday, August 21, 2011

Review of Stick 'Em Up 2

Thepwnboss and I decided to team up in our epic play through of Stick 'Em Up 2: Paper Adventures. Along the way we encountered terrorists, pirates, ninjas, and a whole shower of falling stars. With our various weapons and vehicles we conquered everything that opposed us.

So what is Stick 'Em Up you may ask? Stick 'Em Up is a platform shooter where you play as stick figures. Now I have only played the trial of the first one so I don't have a full experience of the entire series. The second improves greatly from the graphics of the first (which really was just stick figures) and turns everything into a paper form. The game now looks beautiful. With multiple landscapes to fight through Stick 'Em Up stays fresh till the end. The game can be played through with up to four players locally (though it was just thepwnboss and me this time). It also features some sort of deathmatch mode for up to four players as well.


Again I will say Stick 'Em Up 2 looks amazing. It's a beautifully crafted world and a joy to play through. The soundtrack is well done and goes along with the atmosphere. The gameplay itself is solid and the controls work fine. Right trigger to shoot and left trigger to jump leaves you able to aim nice and efficiently. There is a nice diversity as well with all the areas and the unique weapons that are issued to you each level. Racing across the moon is something you don't do everyday, neither is battling pirates or throwing shurikens in feudal Japan. Not to mention you can do all this with three other people.

Unfortunately the game is short, very short. The game features six levels, all of which can be completed in about three minutes or less. In those six levels there is almost too much variety. The first level which is also the tutorial and trial level feature an assault rifle and rocket launcher. This is the only modern level in the game, afterwords you will never see your rifle again and the only time you will get another rocket launcher is to fire at  falling stars. Sure deflecting bullets with your sword is fun, but it's also fun to charge in with guns blazing. There are challenges to complete which may give a little more replay value along with a few difficulty modes. From my play through of the trial of the first game I saw there were bonus effects you could turn on after finding secrets. I have not found anything like that in the second one. The one vs one I had with thepwnboss wasn't anything special either, but it is there if your interested.


This game has just about enough quality and polish to be an Xbox Live arcade title. I just believe it is too short. The game sales for 240 microsoft points ($3). I think I did see something in the game that said they were going to add more content later this summer. It also said that the game may raise in price after. If I see this content update I may edit this review to give more information on the game.

Until then, Stick 'Em Up 2 gets a 3/4.

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